Format
A single round-robin: every player plays every other player once. A win scores 1 point, a rare draw ½, a loss 0. Most points wins.
The clock
Correspondence pace: 24 hours per move. The clocks start when the tournament begins, and a player’s clock runs while it’s their turn to move. There is no overall deadline on the event, it takes as long as it takes.
Missed moves
Let your 24 hours run out and you simply lose that turn, your opponent’s move still resolves and play moves on. A missed turn on its own doesn’t cost you the game.
Abandoned games
If both players let the same turn lapse, that’s a double timeout. Two double timeouts in one game means neither side is really playing, so the game is abandoned: a double forfeit worth 0 to each. It still counts as a played game.
Standings & ties
Players are ranked by total points. A tie that needs breaking is settled by playing — see below.
Tiebreakers (if needed)
- 1st place — a best of three. All three games are launched at once; first to two wins takes the title. All three are played to the end (every game is rated).
- 2nd or 3rd place — a single game.
- 4th place or lower — the players share the placing. No playoff.
- More than two players tied for a playoff position — a mini round-robin among them, all games launched at once.
Colours are assigned at random, as in any game. In the vanishingly-unlikely event a playoff game is drawn, it is replayed.
Withdrawal
If a player leaves the event: if they had played fewer than half of their games, all their games are annulled; otherwise their results stand and their remaining games are forfeited.
